They think step by step
They put instructions in order, find patterns and break big problems into small parts: computational thinking.
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Free · nothing to install
Guide a robot, draw with code and write your first Python-style programs, using words you already know: si, repeat, mientras. Ideal for developing logic from ages 6 to 17.
Learn by playing
It's not about memorizing commands: it's about thinking, trying, making mistakes and trying again.
They put instructions in order, find patterns and break big problems into small parts: computational thinking.
With a few lines of code they draw stars, flowers and spirals. They see the result instantly and feel encouraged to experiment.
Short challenges, from easier to harder, with a hint, a solution and a bonus challenge for those who want to go further.
Simulator
Choose a world, read the mission and press Run. If you make a mistake, the simulator tells you which line and how to fix it.
This is how your program would be written in real Python. The ideas are the same!
Tap to insert
Challenge map
Each world teaches a part of programming. Start with the one for your age or go in order.
From Spanish to real Python
Every word they learn here has its counterpart in Python, one of the most widely used languages in the world. When they make the leap, they'll already know how to program: only the words will change.
escribir("Hola")→print("Hola")Displays text on screensi edad >= 12:→if edad >= 12:Make a decisionsino:→else:In any other caserepetir 4 veces:→for _ in range(4):Repeat a blockpara i en rango(5):→for i in range(5):Loop through numbers or listsmientras n > 0:→while n > 0:Repeat while a condition holdsdefinir doble(n):→def doble(n):Create your own functiondevolver n * 2→return n * 2Hand back a resultverdadero · falso→True · FalseLogical valueslongitud(lista)→len(lista)Counts itemsFor parents
The Code Zone is self-guided practice: students read, try and fix their code with help from the simulator's messages.
Each challenge is solved in a few minutes: perfect for practicing a little every day.
Works in the browser on a computer or tablet. No accounts or downloads.
Robot from age 6, Magic Pencil from 9 and Console from 12.
And then?
In the Mate Fácil labs they go from challenges to creating real games, worlds and programs, live and in groups of up to 12.
Logic, patterns, sequences, algorithms, problem decomposition and challenges. Prepares the student to code.
Animations, interactive stories, games and challenges. Introduces variables, events, conditions and logic in a visual way.
Designing experiences, scenarios, rules, logic and progressive scripting. Goal: go from player to creator.
Variables, conditions, loops, functions, small programs and problem solving.
Frequently asked questions
It's a simulation: a «Python in Spanish» that runs in the browser. It uses the same ideas as Python (variables, conditions, loops and functions), and in the «Real Python» tab you see how each program is written in Python. That makes the step to the real language natural.
So students can focus on the logic and not the language. Once they understand what «si» or «repetir» does, learning «if» or «for» is just changing the word.
No. Progress is saved only in this browser. If you clear your browser data, the challenges start over.
The Robot world is designed from age 6 (with an adult's help at first), the Magic Pencil from 9 and the Console from 12.
No. It's free practice to spark interest. In the Mate Fácil labs, students program in Scratch, Roblox and real Python, live with a teacher.