Computational Thinking and Problem Solving
Logic, patterns, sequences, algorithms, problem decomposition and challenges. Prepares the student to code.
Lab 1 · LogicAges 6–8 · Early elementary
Discover, play, create and think. Play, creativity, logic, beginner Scratch, creative Minecraft, stories, digital safety and a very simple introduction to AI take center stage. Python is not a priority.
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Their path at a glance
Math advances according to their assessment; technology follows this suggested sequence of labs.
Their labs
Logic, patterns, sequences, algorithms, problem decomposition and challenges. Prepares the student to code.
Lab 1 · LogicAnimations, interactive stories, games and challenges. Introduces variables, events, conditions and logic in a visual way.
Lab 2 · ProgrammingPlanned building, challenges, logic and programming by age. The game becomes a creation environment.
Lab 3 · ProgrammingWhat AI is, what it can do, its limits, privacy, safety, ethics and responsible use. Hands-on introduction to AI assistants.
Lab 5 · Artificial IntelligenceComplementary or in introductory version:
Evidence
Each student builds visible proof of what they learn.
Methodology
Quarterly · Semester · Annual. A development path, not isolated classes.