- AgeAges 6–8
- GroupMax. 12 students
- FormatLive, online
- DurationPENDING
- PathsExplorer · ages 6–8
Why this lab?
Logic, patterns, sequences, algorithms, problem decomposition and challenges.
Computational thinking is the foundation for everything else: putting steps in order, spotting patterns, breaking a big problem into small parts and finding mistakes. It's taught through age-appropriate challenges, games and puzzles.
Tool: Challenges without a computer, blocks and logic games
- 01
Give clear, ordered instructions (algorithms)
- 02
Recognize patterns and repetitions
- 03
Break big problems into small steps
- 04
Find and fix mistakes without getting frustrated
Lab program
3 modules, 3 projects.
Each module ends in a project the student can show off. REFERENCE PROPOSAL The academic team may adjust topics and duration.
- 1Module 1
Instructions and sequences
Topics
- What is an algorithm?
- Step-by-step instructions
- Human robots and maps
- Order and predict outcomes
Final project
Guide a robot through a maze with written instructions
- 2Module 2
Patterns and repetitions
Topics
- Patterns in real life
- Repeat instead of copy
- Conditions: «if this happens…»
- Logic games and puzzles
Final project
Design your own board game with rules
- 3Module 3
Solving problems
Topics
- Problem decomposition
- Hunting for bugs (debugging)
- First blocks on screen
- Present a solution
Final project
Final challenge: solve and explain a complete problem
What they take away
Projects they can show off.
- 1Maze solved with an algorithm
- 2Board game with their own rules
- 3Logic challenge explained to the group
Want to try before starting? Try block programming, free and with nothing to install.
Live classes · maximum 12 students
This is what a class is like.
- 1
Short demonstration
The teacher shows the challenge in a few minutes.
- 2
Guided practice
The student tries it with support.
- 3
Creation
They build their own version.
- 4
Presentation
They show what they made and get feedback.
- Small groups: up to 8 students in Math and 12 in tech
- Live classes with a virtual whiteboard
- Challenge- and project-based learning
- Continuous feedback
- Responsible AI use and digital citizenship
- The teacher facilitates and challenges; they don't monopolize the screen
They'll love it if…
Is it for your child?
- Loves riddles, puzzles or board games
- Hasn't coded yet and wants to start from scratch
- Is between 6 and 8 years old and very curious
Free trial class
In the first class…
- 1Solves a logic challenge live
- 2Gives a robot its first instructions
- 3Finds out if they like thinking like a programmer
Frequently asked questions
About Computational thinking
Do they need to read well?
It helps, but it's not required: many challenges are visual and oral. The teacher adapts activities to the age.
Do they use a computer?
It combines screen-free challenges with first blocks on screen, depending on age and group.
What are the classes like?
Live, by video call, in groups of up to 12 students. Every class follows the cycle: short demo, guided practice, creation and presentation.
What do they need to get started?
A computer with internet and headphones. If the lab uses specific software, we'll guide you through installing it before the first class.
How does it start?
With the free assessment: we get to know the student, place their level in Math, and recommend the path and labs based on their age and interests.
